62 research outputs found
Mobile Life: A Research Foundation for Mobile Services
The telecom and IT industry is now facing the challenge of a second IT-revolution, where the
spread of mobile and ubiquitous services will have an even more profound effect on commercial
and social life than the recent Internet revolution. Users will expect services that are unique and
fully adapted for the mobile setting, which means that the roles of the operators will change, new
business models will be required, and new methods for developing and marketing services have
to be found. Most of all, we need technology and services that put people at core. The industry
must prepare to design services for a sustainable web of work, leisure and ubiquitous technology
we can call the mobile life. In this paper, we describe the main components of a research agenda
for mobile services, which is carried out at the Mobile Life Center at Stockholm University. This
research program takes a sustainable approach to research and development of mobile and
ubiquitous services, by combining a strong theoretical foundation (embodied interaction), a welldefined
methodology (user-centered design) and an important domain with large societal
importance and commercial potential (mobile life). Eventually the center will create an
experimental mobile services ecosystem, which will serve as an open arena where partners from
academia and industry can develop our vision an abundant future marketplace for future mobile servíces
Technology for Bonding in Human-Animal Interaction
This workshop focuses on the use and influence of technology on human-animal bonding, and how to facilitate them with technology. We explore the elements and characteristics of human-animal bonding, and how technology is connected to emotions and bonding between the human and the animal. We are particularly interested in animal's experiences, emotions, and welfare in bonding. The workshop facilitates discussion, creates a framework to support design activities, identifies future research themes, and creates ideas on facilitating the mutual bonding in human-animal interaction. The main focus is on dogs, but workshop aims is to pave way for further investigations and research with other domestic animals, such as cats, horses, and rabbits
Automation and redistribution of work: the impact of social distancing on live TV production
publishedVersio
Animal-Computer Interaction: the emergence of a discipline
In this editorial to the IJHCS Special Issue on Animal-Computer Interaction (ACI), we provide an overview of the state-of-the-art in this emerging field, outlining the main scientific interests of its developing community, in a broader cultural context of evolving human-animal relations. We summarise the core aims proposed for the development of ACI as a discipline, discussing the challenges these pose and how ACI researchers are trying to address them. We then introduce the contributions to the Special Issue, showing how they illustrate some of the key issues that characterise the current state-of-the-art in ACI, and finally reflect on how the journey ahead towards developing an ACI discipline could be undertaken
Multispecies Communities
Prof. Dr. Jens Schröter, Dr. Pablo Abend und Prof. Dr. Benjamin Beil sind Herausgeber der Reihe. Die Herausgeber*innen der einzelnen Hefte sind renommierte Wissenschaftler*innen aus dem In- und Ausland."Multispecies Communities" sind nicht mehr alleine auf den Menschen fixiert und bringen andere Akteure ins Spiel. Damit ergeben sich neue Formen der Kommunikationen und Kollaborationen, der Verantwortlichkeiten und der Rücksichtnahmen (awareness), der Vergemeinschaftungen und der Teilhaben: Diese finden statt zwischen Menschen und Tieren, Pflanzen und Algorithmen, Artefakten und Biofakten, Maschinen und Medien; zwischen den Sphären von belebt und unbelebt, real und virtuell, unberührt und augmentiert. Der Umgang mit Technik ist längst kein menschliches Privileg mehr, wie die Ausdifferenzierungen von Human-Computer Interaction (HCI) in Animal-Computer Interaction (ACI) oder Plant-Computer Interaction (PCI) verdeutlichen. Diese Ausdifferenzierungen finden ihren Niederschlag ebenso in den verschiedenen Disziplinen der Wissenschaft und in der Kunst sowie in gesellschaftlichen, sozialen, ethischen und politischen Aushandlungen des gemeinsamen Miteinanders. In dieser Ausgabe sind für diesen Diskussionszusammenhang relevante programmatische Texte versammelt und erstmals für den deutschsprachigen Raum zugänglich gemacht."Multispecies communities" are no longer focused on humans alone and bring other actors into play. This results in new forms of communication and collaboration, of responsibilities and awareness, of communalisation and participation: These take place between humans and animals, plants and algorithms, artefacts and biofacts, machines and media; between the spheres of animate and inanimate, real and virtual, untouched and augmented. Dealing with technology is no longer a human privilege, as the differentiations from Human-Computer Interaction (HCI) into Animal-Computer Interaction (ACI) or Plant-Computer Interaction (PCI) exemplify. These differentiations are also reflected in the various disciplines of science and art as well as in societal, social, ethical and political negotiations of shared interaction. In this issue, relevant programmatic texts have been collected for this discussion context and made available for the first time for the German-speaking area
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Special Issue on Animal-Computer Interaction
This Special Issue is motivated by the rapid development, in recent years, of a multidisciplinary field of research and practice that has become known as Animal-Computer Interaction (ACI). The issue has two aims; the first is to acknowledge such a development, tracing its motivations in the scientific interests and concerns of the interaction design and other communities of research and practice. This is set against a broader cultural background that has seen a reassessment of the relation between humans and other animals in the face of major social, scientific and environmental transformations. The second aim of this special issue is to bring to the fore the challenges faced by ACI researchers and practitioners, but also the opportunities open to them, and to the field, and to trace a roadmap towards the development of ACI as a discipline around core aims and values. In this respect, the contributions contained in this special issue illustrate the field’s state-of-the-art and surface key questions and challenges that ACI researchers are grappling with, as well as the ways in which these might be addressed. At the same time, they highlight the gaps that still exist in the field and directions for further work that might continue to develop ACI as a discipline
Microsoft Word - Video interaction_ws12 extended abstract.doc
Abstract Video has slowly been gaining popularity as a social media. We are now witnessing a step where capture and live broadcasts is released from the constraints of the desktop computer, which further accentuate issues such as video literacy, collaboration, hybridity, utility and privacy, that needs to be addressed in order to make video useful for large user groups
Time to meet face-to-face and device-to-device
We examine mobile face-to-face meeting support systems applied to public places and analyse how the temporality of meetings influences the interaction between anonymous participants. Here we uncover a duration paradox. Prolonged meetings between unacquainted people may seem suitable for support systems, since they allow for significant human-computer interaction. At the same time, prolonged meetings can lead to embarrassing consequences, and participants may lose their anonymity. Brief meetings give little opportunity for interacting with systems. But the participants are more prone to provide personal information since the risk of loosing their anonymity is less acute
Unpacking Social Interaction that Make us Adore : On the Aesthetics of Mobile Phones as Fashion Items
We report on a study of fashionable people’s expressions of opinions on mobile phones in online fashion media, such as blogs and magazines. First, the study contributes to our understanding of the role of pragmatic philosophy, which is now dominating HCI both as a guide for design and as a guide when looking at social practices, in outlining the role of aesthetics in experience design. Fashion practices di-verge from this theory, since here aesthetic appearances can be visual, ambiguous and incomplete although it still pro-vides a lot of meanings for people. We argue that our find-ings should influence the discussion in HCI to consider a less theoretically oriented aesthetic approach, where instead empirical studies get at the forefront. Second, the study provides valuable insight on how we should design mobile experiences to attract more attention from people interested in fashion. Mobile phones, and their services, can for ex-ample be designed to relate to the visual appearance of the dressed outfit, or ensemble of a person.mFashio
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